How small can your Oculus Rift S playroom be?

4 min read

Best answer: The smallest recommended clearance for the Oculus Rift S is 3 feet by 3 feet. This smaller space is only considered for seated or more stationary players. Roomscale VR requires at least 6.5-feet with 6.5-feet of space and gives you much more freedom of movement.

You don't have to devote an entire room to exercise if you want to play VR these days. Although many games offer the ability to walk around, bend over, dodge and otherwise move your body in a truly physical way, most games also support a more limited range of movement for gamers who cannot move as much or have no space to. In Oculus Home, when you select Standing / Sitting Only mode, the Oculus Rift S creates a virtual ring of 3 feet by 3 feet around your body.

Imagine a circle with a diameter of 3 feet and place yourself in the middle of it. You do not need more than this space for a standing or sitting experience. That is just enough room to grab and grab objects in many VR titles without hitting real objects. Because the average span of the human arm is between 5-6 feet, this means that you cannot fully extend your arms on both sides without reaching the virtual barrier.

This smaller space is possible because games adapt their virtual space to your smaller physical space. The idea here is that you do not reach too far or lean when sitting in a chair or just standing there, and a grid appears in the virtual environment if you reach too far, keeping you safe within your limits.

What about the space scale?

If you want to dodge bullets, walk around a bit, or just want some freedom of movement, then roomscale VR is what you are looking for. A space scale setup should be a little larger, but still doesn't take up an entire room if you don't want to. The Oculus Rift S supports space-based VR setups as small as 6.5 feet by 6.5 feet.

The Oculus Rift S uses Oculus Insight tracking to keep track of where you are in the room. This is achieved through an array of five cameras around the Oculus Rift S headset and Oculus software that can remember the dimensions of your room between game sessions. This means that once you have set the dimensions of the space scale for the Oculus Rift S, you no longer have to do this until you want to change anything.

Oculus does not advertise with a maximum space scale because Oculus Insight technically does not have any form of tracking restriction. Unlike SteamVR tracking, which uses lighthouses mounted at fixed positions in the room, Oculus Insight uses the camera's visual information to create a three-dimensional map of the area you specify. The only limitation in actual size comes from the cable, which is 5 meters long (about 16 feet). There is currently no wireless solution for the Oculus Rift S.

What is the best way to play?

That question depends entirely on the games you play. Some games, such as Super Hot VR or Pistol Whip, simply cannot be played while seated or in a small area. You don't need an entire room to play these kinds of games, but you definitely need the larger area of ​​6.5-foot-by-6-foot space.

If you are more interested in games such as Moss, Stormland or Skyrim VR, it is quite possible to use the smaller space of 3 feet by 3 feet. Most VR games are forgiving when it comes to motion, because developers recognize that not all players are familiar with constant motion, and some players may not have this at all.

High quality VR for less

Oculus Rift S

Everything you need for VR

If you like PC gaming, you must purchase an Oculus Rift S. It's the best way to get into VR without spending a lot of money. However, this is not bargain hardware, it is a great experience in almost all ways.

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Written by

Emily Parker

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